Wan 2.2
WAN 2.2 is an advanced open source AI video generation model developed by Alibaba’s Tongyi Lab (WANX team) and released in 2025. It includes both Text‑to‑Video (T2V‑A14B) and Image‑to‑Video (I2V‑A14B) variants at 480p and 720p resolution, supporting 24 FPS, and optimized to run on consumer-grade GPUs like the RTX 4090 X (formerly Twitter) +11 Hugging Face +11 YouTube +11 . It’s open-source under Apache 2.0, integrates seamlessly with ComfyUI and Diffusers, and leverages a MoE architecture with prompt extension and multi-modal control features
PROMPT 1
"A hyperrealistic video of an interview in a professional TV studio. A tall Indian basketball player, nearly 3 meters tall, sits on a modern chair, dressed in a tailored suit with subtle basketball-themed details. He is visibly towering, with expressive brown eyes and an athletic build. Next to him sits a professional female journalist with dark hair and stylish glasses, holding a microphone and a notebook. The journalist asks questions with an engaging, confident demeanor. Both appear under soft studio lighting, with a sleek background featuring a subtle basketball motif. The atmosphere is serious yet friendly, showing close-up shots of their faces, hands, and body language. The scene feels cinematic, realistic, and high-definition."
Show Observations
After using and testing
Wan 2.2
for the given prompts. Below are the discovered pros and cons for
Wan 2.2
.
Pros
Large community support: Integrated with ComfyUI and widely adopted across open source AI platforms.
Rich availability of workflows and tools: Easily accessible workflows and sample pipelines for WAN 2.2 across platforms like Hugging Face and GitHub.
Reliable text-to-video performance: Delivers impressive prompt fidelity for a fully open source AI model.
Strong adaptability: Performs well across a variety of prompt themes—from cinematic battle scenes to expressive character dialogue.
Cons
Heavy VRAM requirement for higher-resolution generation.
Output length limitations: Like many open source AI models, longer video generation is still under research and limitation.
Occasional frame inconsistency in complex or fast-paced motion scenes.